main.c
// 音乐播放器 : 挥着翅膀的女孩 同一首歌 两只蝴蝶
#include <reg52.h> //此文件中定义了单片机的一些特殊功能寄存器
#include "SoundPlay.h"
#include "music.h"
typedef unsigned int u16; //对数据类型进行声明定义
typedef unsigned char u8;
u8 key_id = 0;
sbit k1 = P3 ^ 1;
sbit k2 = P3 ^ 0;
sbit k3 = P3 ^ 2;
sbit k4 = P3 ^ 3;
sbit beep = P1 ^ 5;
u8 x = 200 ;
void Delay1ms(unsigned int count)
{
unsigned int i, j;
for (i = 0; i < count; i++)
for (j = 0; j < 120; j++);
}
void delay(u16 i)
{
while (i--);
}
// 扫描 按键 K1-K4
void keypros();
void main()
{
InitialSound();
while (1) {
keypros();
// K1 按键点歌 两只蝴蝶
if (key_id == 1) {
Play(Music_Two, 0, 3, 360);
Delay1ms(500);
key_id = 0;
}
// K2 按键点歌 挥着翅膀的女孩
if (key_id == 2) {
Play(Music_Girl, 0, 3, 360);
Delay1ms(500);
key_id = 0;
}
// K3 按键点歌 同一首歌
if (key_id == 3) {
Play(Music_Same, 0, 3, 360);
Delay1ms(500);
key_id = 0;
}
// K4 beep 声音
if (key_id == 4) {
while (x--) {
beep = ~beep;
delay(100);
}
key_id = 0;
x = 200 ;
}
}
}
// 扫描 按键 K1-K4
void keypros()
{
if (k1 == 0) { // 按键 K1 ; key_id = 1
delay(1000);
if (k1 == 0) {
key_id = 1;
}
while (!k1);
}
if (k2 == 0) { // 按键 K2 ; key_id = 2
delay(1000);
if (k2 == 0) {
key_id = 2;
}
while (!k2);
}
if (k3 == 0) {
delay(1000);
if (k3 == 0) {
key_id = 3;
}
while (!k3);
}
if (k4 == 0) {
delay(1000);
if (k4 == 0) {
key_id = 4;
}
while (!k4);
}
}
SoundPlay.h
/**************************************************************************
SOUND PLAY FOR 51MCU
COPYRIGHT (c) 2005 BY JJJ.
-- ALL RIGHTS RESERVED --
File Name: SoundPlay.h
Author: Jiang Jian Jun
Created: 2005/5/16
Modified: NO
Revision: 1.0
*******************************************************************************/
/*说明**************************************************************************
曲谱存贮格式 unsigned char code MusicName{音高,音长,音高,音长...., 0,0}; 末尾:0,0 表示结束(Important)
音高由三位数字组成:
个位是表示 1~7 这七个音符
十位是表示音符所在的音区:1-低音,2-中音,3-高音;
百位表示这个音符是否要升半音: 0-不升,1-升半音。
音长最多由三位数字组成:
个位表示音符的时值,其对应关系是:
|数值(n): |0 |1 |2 |3 | 4 | 5 | 6
|几分音符: |1 |2 |4 |8 |16 |32 |64 音符=2^n
十位表示音符的演奏效果(0-2): 0-普通,1-连音,2-顿音
百位是符点位: 0-无符点,1-有符点
调用演奏子程序的格式
Play(乐曲名,调号,升降八度,演奏速度);
|乐曲名 : 要播放的乐曲指针,结尾以(0,0)结束;
|调号(0-11) : 是指乐曲升多少个半音演奏;
|升降八度(1-3) : 1:降八度, 2:不升不降, 3:升八度;
|演奏速度(1-12000): 值越大速度越快;
***************************************************************************/
#ifndef __SOUNDPLAY_H_REVISION_FIRST__
#define __SOUNDPLAY_H_REVISION_FIRST__
//**************************************************************************
#include"music.h"
#define SYSTEM_OSC 12000000 //定义晶振频率12000000HZ
#define SOUND_SPACE 4/5 //定义普通音符演奏的长度分率,//每4分音符间隔
sbit BeepIO = P1^5; //定义输出管脚
unsigned char value=0;
unsigned int code FreTab[12] = { 262,277,294,311,330,349,369,392,415,440,466,494 }; //原始频率表
unsigned char code SignTab[7] = { 0,2,4,5,7,9,11 }; //1~7在频率表中的位置
unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 };
unsigned char Sound_Temp_TH0,Sound_Temp_TL0; //音符定时器初值暂存
unsigned char Sound_Temp_TH1,Sound_Temp_TL1; //音长定时器初值暂存
//**************************************************************************
void InitialSound(void)
{
BeepIO = 0;
Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256; // 计算TL1应装入的初值 (10ms的初装值)
Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256; // 计算TH1应装入的初值
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TMOD |= 0x11;
ET0 = 1;
ET1 = 0;
TR0 = 0;
TR1 = 0;
EA = 1;
}
void BeepTimer0(void) interrupt 1 //音符发生中断
{
static unsigned char i;
BeepIO = !BeepIO;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0;
i++;
if(i==100)
{
i=0;
value++;
if(value==5)value=0;
}
}
//**************************************************************************
void Play(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed)
{
unsigned int NewFreTab[12]; //新的频率表
unsigned char i,j;
unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD;
for(i=0;i<12;i++) // 根据调号及升降八度来生成新的频率表
{
j = i + Signature;
if(j > 11)
{
j = j-12;
NewFreTab[i] = FreTab[j]*2;
}
else
NewFreTab[i] = FreTab[j];
if(Octachord == 1)
NewFreTab[i]>>=2;
else if(Octachord == 3)
NewFreTab[i]<<=2;
}
SoundLength = 0;
while(Sound[SoundLength] != 0x00) //计算歌曲长度
{
SoundLength+=2;
}
Point = 0;
Tone = Sound[Point];
Length = Sound[Point+1]; // 读出第一个音符和它时时值
LDiv0 = 12000/Speed; // 算出1分音符的长度(几个10ms)
LDiv4 = LDiv0/4; // 算出4分音符的长度
LDiv4 = LDiv4-LDiv4*SOUND_SPACE; // 普通音最长间隔标准
TR0 = 0;
TR1 = 1;
while(Point < SoundLength)
{
SL=Tone%10; //计算出音符
SM=Tone/10%10; //计算出高低音
SH=Tone/100; //计算出是否升半
CurrentFre = NewFreTab[SignTab[SL-1]+SH]; //查出对应音符的频率
if(SL!=0)
{
if (SM==1) CurrentFre >>= 2; //低音
if (SM==3) CurrentFre <<= 2; //高音
Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);//计算计数器初值
Sound_Temp_TH0 = Temp_T/256;
Sound_Temp_TL0 = Temp_T%256;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0 + 12; //加12是对中断延时的补偿
}
SLen=LengthTab[Length%10]; //算出是几分音符
XG=Length/10%10; //算出音符类型(0普通1连音2顿音)
FD=Length/100;
LDiv=LDiv0/SLen; //算出连音音符演奏的长度(多少个10ms)
if (FD==1)
LDiv=LDiv+LDiv/2;
if(XG!=1)
if(XG==0) //算出普通音符的演奏长度
if (SLen<=4)
LDiv1=LDiv-LDiv4;
else
LDiv1=LDiv*SOUND_SPACE;
else
LDiv1=LDiv/2; //算出顿音的演奏长度
else
LDiv1=LDiv;
if(SL==0) LDiv1=0;
LDiv2=LDiv-LDiv1; //算出不发音的长度
if (SL!=0)
{
TR0=1;
for(i=LDiv1;i>0;i--) //发规定长度的音
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
if(LDiv2!=0)
{
TR0=0; BeepIO=0;
for(i=LDiv2;i>0;i--) //音符间的间隔
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
Point+=2;
Tone=Sound[Point];
Length=Sound[Point+1];
}
BeepIO = 0;
}
//**************************************************************************
#endif
music.h
#ifndef __MUSIC_H__
#define __MUSIC_H__
//*****************************Music******************************************************
//挥着翅膀的女孩
unsigned char code Music_Girl[] = {
0x17, 0x02, 0x17, 0x03, 0x18, 0x03, 0x19, 0x02, 0x15, 0x03,
0x16, 0x03, 0x17, 0x03, 0x17, 0x03, 0x17, 0x03, 0x18, 0x03,
0x19, 0x02, 0x16, 0x03, 0x17, 0x03, 0x18, 0x02, 0x18, 0x03,
0x17, 0x03, 0x15, 0x02, 0x18, 0x03, 0x17, 0x03, 0x18, 0x02,
0x10, 0x03, 0x15, 0x03, 0x16, 0x02, 0x15, 0x03, 0x16, 0x03,
0x17, 0x02, 0x17, 0x03, 0x18, 0x03, 0x19, 0x02, 0x1A, 0x03,
0x1B, 0x03, 0x1F, 0x03, 0x1F, 0x03, 0x17, 0x03, 0x18, 0x03,
0x19, 0x02, 0x16, 0x03, 0x17, 0x03, 0x18, 0x03, 0x17, 0x03,
0x18, 0x03, 0x1F, 0x03, 0x1F, 0x02, 0x16, 0x03, 0x17, 0x03,
0x18, 0x03, 0x17, 0x03, 0x18, 0x03, 0x20, 0x03, 0x20, 0x02,
0x1F, 0x03, 0x1B, 0x03, 0x1F, 0x66, 0x20, 0x03, 0x21, 0x03,
0x20, 0x03, 0x1F, 0x03, 0x1B, 0x03, 0x1F, 0x66, 0x1F, 0x03,
0x1B, 0x03, 0x19, 0x03, 0x19, 0x03, 0x15, 0x03, 0x1A, 0x66,
0x1A, 0x03, 0x19, 0x03, 0x15, 0x03, 0x15, 0x03, 0x17, 0x03,
0x16, 0x66, 0x17, 0x04, 0x18, 0x04, 0x18, 0x03, 0x19, 0x03,
0x1F, 0x03, 0x1B, 0x03, 0x1F, 0x66, 0x20, 0x03, 0x21, 0x03,
0x20, 0x03, 0x1F, 0x03, 0x1B, 0x03, 0x1F, 0x66, 0x1F, 0x03,
0x1B, 0x03, 0x19, 0x03, 0x19, 0x03, 0x15, 0x03, 0x1A, 0x66,
0x1A, 0x03, 0x19, 0x03, 0x19, 0x03, 0x1F, 0x03, 0x1B, 0x03,
0x1F, 0x00, 0x1A, 0x03, 0x1A, 0x03, 0x1A, 0x03, 0x1B, 0x03,
0x1B, 0x03, 0x1A, 0x03, 0x19, 0x03, 0x19, 0x02, 0x17, 0x03,
0x15, 0x17, 0x15, 0x03, 0x16, 0x03, 0x17, 0x03, 0x18, 0x03,
0x17, 0x04, 0x18, 0x0E, 0x18, 0x03, 0x17, 0x04, 0x18, 0x0E,
0x18, 0x66, 0x17, 0x03, 0x18, 0x03, 0x17, 0x03, 0x18, 0x03,
0x20, 0x03, 0x20, 0x02, 0x1F, 0x03, 0x1B, 0x03, 0x1F, 0x66,
0x20, 0x03, 0x21, 0x03, 0x20, 0x03, 0x1F, 0x03, 0x1B, 0x03,
0x1F, 0x66, 0x1F, 0x04, 0x1B, 0x0E, 0x1B, 0x03, 0x19, 0x03,
0x19, 0x03, 0x15, 0x03, 0x1A, 0x66, 0x1A, 0x03, 0x19, 0x03,
0x15, 0x03, 0x15, 0x03, 0x17, 0x03, 0x16, 0x66, 0x17, 0x04,
0x18, 0x04, 0x18, 0x03, 0x19, 0x03, 0x1F, 0x03, 0x1B, 0x03,
0x1F, 0x66, 0x20, 0x03, 0x21, 0x03, 0x20, 0x03, 0x1F, 0x03,
0x1B, 0x03, 0x1F, 0x66, 0x1F, 0x03, 0x1B, 0x03, 0x19, 0x03,
0x19, 0x03, 0x15, 0x03, 0x1A, 0x66, 0x1A, 0x03, 0x19, 0x03,
0x19, 0x03, 0x1F, 0x03, 0x1B, 0x03, 0x1F, 0x00, 0x18, 0x02,
0x18, 0x03, 0x1A, 0x03, 0x19, 0x0D, 0x15, 0x03, 0x15, 0x02,
0x18, 0x66, 0x16, 0x02, 0x17, 0x02, 0x15, 0x00, 0x00, 0x00
};
//同一首歌
const unsigned char code Music_Same[] = {
0x0F, 0x01, 0x15, 0x02, 0x16, 0x02, 0x17, 0x66, 0x18, 0x03,
0x17, 0x02, 0x15, 0x02, 0x16, 0x01, 0x15, 0x02, 0x10, 0x02,
0x15, 0x00, 0x0F, 0x01, 0x15, 0x02, 0x16, 0x02, 0x17, 0x02,
0x17, 0x03, 0x18, 0x03, 0x19, 0x02, 0x15, 0x02, 0x18, 0x66,
0x17, 0x03, 0x19, 0x02, 0x16, 0x03, 0x17, 0x03, 0x16, 0x00,
0x17, 0x01, 0x19, 0x02, 0x1B, 0x02, 0x1B, 0x70, 0x1A, 0x03,
0x1A, 0x01, 0x19, 0x02, 0x19, 0x03, 0x1A, 0x03, 0x1B, 0x02,
0x1A, 0x0D, 0x19, 0x03, 0x17, 0x00, 0x18, 0x66, 0x18, 0x03,
0x19, 0x02, 0x1A, 0x02, 0x19, 0x0C, 0x18, 0x0D, 0x17, 0x03,
0x16, 0x01, 0x11, 0x02, 0x11, 0x03, 0x10, 0x03, 0x0F, 0x0C,
0x10, 0x02, 0x15, 0x00, 0x1F, 0x01, 0x1A, 0x01, 0x18, 0x66,
0x19, 0x03, 0x1A, 0x01, 0x1B, 0x02, 0x1B, 0x03, 0x1B, 0x03,
0x1B, 0x0C, 0x1A, 0x0D, 0x19, 0x03, 0x17, 0x00, 0x1F, 0x01,
0x1A, 0x01, 0x18, 0x66, 0x19, 0x03, 0x1A, 0x01, 0x10, 0x02,
0x10, 0x03, 0x10, 0x03, 0x1A, 0x0C, 0x18, 0x0D, 0x17, 0x03,
0x16, 0x00, 0x0F, 0x01, 0x15, 0x02, 0x16, 0x02, 0x17, 0x70,
0x18, 0x03, 0x17, 0x02, 0x15, 0x03, 0x15, 0x03, 0x16, 0x66,
0x16, 0x03, 0x16, 0x02, 0x16, 0x03, 0x15, 0x03, 0x10, 0x02,
0x10, 0x01, 0x11, 0x01, 0x11, 0x66, 0x10, 0x03, 0x0F, 0x0C,
0x1A, 0x02, 0x19, 0x02, 0x16, 0x03, 0x16, 0x03, 0x18, 0x66,
0x18, 0x03, 0x18, 0x02, 0x17, 0x03, 0x16, 0x03, 0x19, 0x00,
0x00, 0x00
};
//两只蝴蝶
const unsigned char code Music_Two[] = {
0x17, 0x03, 0x16, 0x03, 0x17, 0x01, 0x16, 0x03, 0x17, 0x03,
0x16, 0x03, 0x15, 0x01, 0x10, 0x03, 0x15, 0x03, 0x16, 0x02,
0x16, 0x0D, 0x17, 0x03, 0x16, 0x03, 0x15, 0x03, 0x10, 0x03,
0x10, 0x0E, 0x15, 0x04, 0x0F, 0x01, 0x17, 0x03, 0x16, 0x03,
0x17, 0x01, 0x16, 0x03, 0x17, 0x03, 0x16, 0x03, 0x15, 0x01,
0x10, 0x03, 0x15, 0x03, 0x16, 0x02, 0x16, 0x0D, 0x17, 0x03,
0x16, 0x03, 0x15, 0x03, 0x10, 0x03, 0x15, 0x03, 0x16, 0x01,
0x17, 0x03, 0x16, 0x03, 0x17, 0x01, 0x16, 0x03, 0x17, 0x03,
0x16, 0x03, 0x15, 0x01, 0x10, 0x03, 0x15, 0x03, 0x16, 0x02,
0x16, 0x0D, 0x17, 0x03, 0x16, 0x03, 0x15, 0x03, 0x10, 0x03,
0x10, 0x0E, 0x15, 0x04, 0x0F, 0x01, 0x17, 0x03, 0x19, 0x03,
0x19, 0x01, 0x19, 0x03, 0x1A, 0x03, 0x19, 0x03, 0x17, 0x01,
0x16, 0x03, 0x16, 0x03, 0x16, 0x02, 0x16, 0x0D, 0x17, 0x03,
0x16, 0x03, 0x15, 0x03, 0x10, 0x03, 0x10, 0x0D, 0x15, 0x00,
0x19, 0x03, 0x19, 0x03, 0x1A, 0x03, 0x1F, 0x03, 0x1B, 0x03,
0x1B, 0x03, 0x1A, 0x03, 0x17, 0x0D, 0x16, 0x03, 0x16, 0x03,
0x16, 0x0D, 0x17, 0x01, 0x17, 0x03, 0x17, 0x03, 0x19, 0x03,
0x1A, 0x02, 0x1A, 0x02, 0x10, 0x03, 0x17, 0x0D, 0x16, 0x03,
0x16, 0x01, 0x17, 0x03, 0x19, 0x03, 0x19, 0x03, 0x17, 0x03,
0x19, 0x02, 0x1F, 0x02, 0x1B, 0x03, 0x1A, 0x03, 0x1A, 0x0E,
0x1B, 0x04, 0x17, 0x02, 0x1A, 0x03, 0x1A, 0x03, 0x1A, 0x0E,
0x1B, 0x04, 0x1A, 0x03, 0x19, 0x03, 0x17, 0x03, 0x16, 0x03,
0x17, 0x0D, 0x16, 0x03, 0x17, 0x03, 0x19, 0x01, 0x19, 0x03,
0x19, 0x03, 0x1A, 0x03, 0x1F, 0x03, 0x1B, 0x03, 0x1B, 0x03,
0x1A, 0x03, 0x17, 0x0D, 0x16, 0x03, 0x16, 0x03, 0x16, 0x03,
0x17, 0x01, 0x17, 0x03, 0x17, 0x03, 0x19, 0x03, 0x1A, 0x02,
0x1A, 0x02, 0x10, 0x03, 0x17, 0x0D, 0x16, 0x03, 0x16, 0x01,
0x17, 0x03, 0x19, 0x03, 0x19, 0x03, 0x17, 0x03, 0x19, 0x03,
0x1F, 0x02, 0x1B, 0x03, 0x1A, 0x03, 0x1A, 0x0E, 0x1B, 0x04,
0x17, 0x02, 0x1A, 0x03, 0x1A, 0x03, 0x1A, 0x0E, 0x1B, 0x04,
0x17, 0x16, 0x1A, 0x03, 0x1A, 0x03, 0x1A, 0x0E, 0x1B, 0x04,
0x1A, 0x03, 0x19, 0x03, 0x17, 0x03, 0x16, 0x03, 0x0F, 0x02,
0x10, 0x03, 0x15, 0x00, 0x00, 0x00
};
//***********************************************************************************
#endif
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